Crossplay Integration Kit
Multiplayer

Reconnect

Rejoin the last lobby, session, or validated connect target

Reconnect

The role subsystems cache only completed joins and successful travel information.

  • Rejoin Last Lobby re-resolves membership and transport, then optionally travels.
  • Rejoin Last Session re-resolves the session and transport, then optionally travels.
  • Get Last Connect Info returns the latest validated portable target.

Reconnect never bypasses provider availability or net-driver validation. If a provider or transport is no longer usable, the failure is an FBetideError naming the role, provider, and missing configuration.

Use a unified node first. Use a kit-specific reconnect path only when your game intentionally depends on platform-exact behavior.

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