Multiplayer
Reconnect
Rejoin the last lobby, session, or validated connect target
Reconnect
The role subsystems cache only completed joins and successful travel information.
- Rejoin Last Lobby re-resolves membership and transport, then optionally travels.
- Rejoin Last Session re-resolves the session and transport, then optionally travels.
- Get Last Connect Info returns the latest validated portable target.
Reconnect never bypasses provider availability or net-driver validation. If a provider or transport is no longer usable, the failure is an FBetideError naming the role, provider, and missing configuration.
Use a unified node first. Use a kit-specific reconnect path only when your game intentionally depends on platform-exact behavior.