Multiplayer
Crossplay Friends
Merge successful social providers into one crossplay list
Crossplay Friends
Use Get Crossplay Friends after Login. Set bIncludeOffline to include offline friends; otherwise the node returns only friends reported online by at least one gameplay provider.
The OnSuccess and OnFailure pins both expose FUCIK_GetFriendsResult Result and FBetideError Error. Each FUCIK_Friend contains:
| Field | Meaning |
|---|---|
Handles | Provider-to-FUCIK_PlayerHandle map for the same person. |
DisplayName | Best available provider display name. |
Status | Offline, Online, Away, DoNotDisturb, or Unknown. |
bIsPlayingThisGame | True when any provider reports the friend in this game. |
bCanJoin | True when any provider reports joinability or supplies a connect value. |
CurrentLobby | Known joinable lobby handle, when available. |
Known sibling identities are folded into one row. A mapped platform friend remains in the result even when another provider does not report that person as a friend. If one configured social provider fails, successful results from the others remain available.
Use a unified node first. Use a kit-specific friends node only for that platform's exact option set.