Use the example project
Find the example maps and reuse a complete gameplay flow.
The UCIK example project provides playable menus and feature test screens. Use it to compare behavior with your own game.
Install UCIK, then open UCIKTest.uproject with UE 5.8. The project contains a small C++ module, so the first launch can ask to build it.
Replace the sample provider settings with your own.
Where to look
| Feature | Asset path |
|---|---|
| Main menu map | /Game/UCIK/Maps/MainMenu |
| Sign-in flow | /Game/UCIK/Widgets/WBP_Login |
| Game instance | /Game/UCIK/BP_UCIKGameInstance |
| Party UI | /Game/UCIK/Widgets/Tabs/WBP_Party |
| Service tests | /Game/UCIK/Widgets/Services/ |
| EOS lobby voice | /Game/UCIK/Widgets/Voice/WBP_EIKLobbyVoiceTest |
| Host migration | /Game/UCIK/Widgets/HostMigration/WBP_UCIKHostMigrationTest |
| Additional example menus | /Game/UCIKExample/UI/ |
| Playable template map | /Game/ThirdPerson/Lvl_ThirdPerson |
The sample’s widgets are not dependencies of the plugin APIs. For your own implementation, follow the Crossplay guides and use the sample to inspect a complete screen.
Next: test with two players.