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Use the example project

Find the example maps and reuse a complete gameplay flow.

The UCIK example project provides playable menus and feature test screens. Use it to compare behavior with your own game.

Install UCIK, then open UCIKTest.uproject with UE 5.8. The project contains a small C++ module, so the first launch can ask to build it.

Replace the sample provider settings with your own.

Where to look

Feature Asset path
Main menu map /Game/UCIK/Maps/MainMenu
Sign-in flow /Game/UCIK/Widgets/WBP_Login
Game instance /Game/UCIK/BP_UCIKGameInstance
Party UI /Game/UCIK/Widgets/Tabs/WBP_Party
Service tests /Game/UCIK/Widgets/Services/
EOS lobby voice /Game/UCIK/Widgets/Voice/WBP_EIKLobbyVoiceTest
Host migration /Game/UCIK/Widgets/HostMigration/WBP_UCIKHostMigrationTest
Additional example menus /Game/UCIKExample/UI/
Playable template map /Game/ThirdPerson/Lvl_ThirdPerson

The sample’s widgets are not dependencies of the plugin APIs. For your own implementation, follow the Crossplay guides and use the sample to inspect a complete screen.

Next: test with two players.

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