---
title: "Use the example project"
description: "Find the example maps and reuse a complete gameplay flow."
seo:
  noindex: true
---

{/* Copyright (c) 2026 Betide Studio. All Rights Reserved. */}

The UCIK example project provides playable menus and feature test screens. Use it to compare behavior with your own game.

Install UCIK, then open **UCIKTest.uproject** with UE 5.8. The project contains a small C++ module, so the first launch can ask to build it.

Replace the sample provider settings with your own.

## Where to look

| Feature | Asset path |
| --- | --- |
| Main menu map | `/Game/UCIK/Maps/MainMenu` |
| Sign-in flow | `/Game/UCIK/Widgets/WBP_Login` |
| Game instance | `/Game/UCIK/BP_UCIKGameInstance` |
| Party UI | `/Game/UCIK/Widgets/Tabs/WBP_Party` |
| Service tests | `/Game/UCIK/Widgets/Services/` |
| EOS lobby voice | `/Game/UCIK/Widgets/Voice/WBP_EIKLobbyVoiceTest` |
| Host migration | `/Game/UCIK/Widgets/HostMigration/WBP_UCIKHostMigrationTest` |
| Additional example menus | `/Game/UCIKExample/UI/` |
| Playable template map | `/Game/ThirdPerson/Lvl_ThirdPerson` |

The sample's widgets are not dependencies of the plugin APIs. For your own implementation, follow the [Crossplay guides](/crossplay) and use the sample to inspect a complete screen.

Next: [test with two players](/start/testing).
